← All work/Case 06
EdTechMobile App2023

Bits & Pixels

Gamifying coding education for a unique mobile learning experience

Company

Bits & Pixels

Role

Freelance Product Designer

Timeline

4 weeks

Team

Founder, Marketing Director, 2 Product Designers (incl. me)

Overview

Bits & Pixels is a mobile-first coding education startup. Its tagline: "Explaining complicated coding Bits with simple animated Pixels." The product's edge is experience: in-course gaming for retention, a Duolingo-style mobile flow, and assignments tied to real-world cases from professionals in the field.

My role

This was a freelance engagement with an early-stage edtech startup. I worked alongside a second product designer. Before any wireframes, the two of us sat down with the founder and the marketing director to define the brand and product positioning.

Discovery

What the founders told us.

Before any wireframes, we ran a structured brand and product brief with the founder and the marketing director. These are the four things we walked out with.

/ 01

The product

  • A mobile-first platform for online coding and programming courses.

  • The founders called out **experience** as the differentiator: in-course gaming for retention, a Duolingo-style mobile app, and assignments tied to real-world cases or projects from professionals.

  • Instructor credibility is surfaced through real-content samples that show the simplification of complicated topics.

Quotes

Explaining complicated coding Bits with simple animated Pixels.

/ 02

The audience

  • Ages 18 to 34, mostly men, interested in tech and online learning.

  • Social class C+, B, B+, and A.

  • Four archetypes named by the founders: school students, university students, fresh CS grads, and career shifters moving into coding from outside tech.

/ 03

The competitors named

  • Yanf3.com

  • Elmentor.com

  • Udemy.com

/ 04

The brand voice they wanted

Quotes

One of a kind learning experience that is simple, to the point, and valuable.

Fully integrated learning solution with a rich user experience.

Fully integrated experience that is Professional yet simple to understand.

Screen architecture

Mapping every screen, one card at a time.

After the brand brief, we mapped every screen with the content blocks inside it, then walked the founder and the marketing director through it card by card. The point wasn't pixels yet. It was scope alignment: this is the app, and here is everything that has to be in it.

01

Sign in

  • Sign in with Google, LinkedIn, or GitHub

  • "Don't have an account? Visit our website and purchase a course."

02

Onboarding

  • Three-step intro: Review Knowledge, Take Games, View Notes

  • Get Started CTA

03

Home

  • Review Knowledge module (triggered by finished courses or paused lessons)

  • Explore Courses grid: thumbnail, progress, finished lessons, course name, instructor name

  • Rating shown only after 5 to 10 feedbacks (two card variants)

  • Get Started / Continue Learning CTA

04

Course Structure

  • Course title, progress, chapters, lessons

  • Per-chapter and per-lesson status

  • View Notes shortcut

  • Take Game CTA

05

Course Notes

  • Course title and chapter / lesson title

  • Illustration or image

  • Text description

  • Bullet points

  • Code blocks

06

Take Game

  • Game details

  • Logos of related topics (next phase)

  • Start Game CTA

07

Game

  • Question number indicator

  • Question types: MCQ, Sorting, Complete

  • Check Answer CTA

08

Game Mistakes

  • Illustration

  • "Let's review your mistakes" prompt

  • Show the right answer after a second wrong attempt

09

Game Finish

  • Performance band: Exceptional [5/5], Perfect [4/5], Good [3/5], Needs Work [2/5]

  • Score as stars or correct-answer count

  • Lessons to be reviewed (next phase)

  • Finish · Take Game Again (when score is under 60%)

10

Course Feedback

  • Text field

  • Stars or emojis

  • Submit

11

Profile / Knowledge / Notifications

  • Shared list-and-section scaffold across three tabs

  • Filter by item

  • Create new item

  • Item list with cards

  • Section with items, subitems, and per-section actions

Visual exploration

Looking at edtech and gamification.

Before locking the visual language, we pulled together a board of references from edtech and gamification apps. The point wasn't to copy any of them. It was to surface the visual moves that consistently make learning products feel both serious and playful.

Ideation

The Ideation.

Wireframes

Picked from the SQL Fundamentals course because they show every distinct surface in the learning loop, end to end.

Final solution

The Final UIs

The wireframes went to the founder and the marketing director for review. With their feedback folded back in, we moved into the polished UIs.

    Home

    Lesson

    Game tab

    Game map

    Game question

    Game finish

    Closing

    How it ended

    Shortly after the final UIs were handed off, the team decided to pivot the product from a mobile app to a web platform. The reasoning was practical: a web product meant easier adoption for the audience, and significantly less engineering lift for an early startup team. The Bits & Pixels mobile work closed here.